In the vast void of spacetime, a singular entity called The Astral Overseer resides alone. In their infinite boredom, The Astral Overseer used the endless spacetime to create gods of this empty cosmos and instructed them to create their own spaces in the endless void. The catch? These new gods must collaborate to decide the fate of this world, bartering, scheming, and forming allyships with each other to further their own goals. One player takes on the role of The Astral Overseer–the facilitator of this game–while the other players are gods, collaboratively creating and destroying a world in 21 days. What strange and beautiful worlds will you image?
21 Days is my in-development TTRPG that follows 3-8 players as they roleplay all-powerful gods and their arbiter of fate, The Astral Overseer. The game follows a three-act structure, with daily themes such as oceans, settlements, or greed dictated at the start of every day by The Astral Overseer. Players then take turns adding or subtracting from their collaborative world, tempting fate with tarot cards when they do.
The possibilities are endless in 21 Days. Will you make the earth a mobius strip? Or maybe you'll decide to turn the sun into a fire snake, who circles the world in constant hunger, looking for its next meal. Perhaps the galaxy your planet exists in is occupied by a black hole, slowly inching its way to devouring all your hard work. Reach out into the magic of the cosmos, and pray the cosmos don't reach back.
Below you'll find my current assets for the game, all hand-drawn or digitally designed by me. I currently have a complete first draft of the game, which you can find here.
The tarot card for The World. The World card in 21 Days is indicative of new horizons and possibilities.
The tarot card for The Moon. The Moon card in 21 Days represents a great mystery where everything is not as it seems.
The current 21 Days character sheet. This is its 4th iteration.